This was high-fantasy gaming for players who pointedly did not want to be told where they should go, or what their next objective should or should not be-those who wanted to strike out on their own into a vast, beautifully-rendered, and dangerous world. The series known primarily to European gamers as Gothic was also known for its deliberate lack of ‘user-friendly’ concessions. While the first three incarnations of the franchise were restricted to PC gamers, the forthcoming-and fourth-coming, come to think of it-installment throws open the battlement-gates to X360 and PS3 gamers as well. If you’re a primarily a console guy or gal and you’ve never crossed paths with the Gothic fantasy-RPG universe, you’re by no means alone… and there’s a reason they’ve retitled the fourth installment of series as Arcania: Gothic IV.
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